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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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WRC Generations is the 7th and final title in the Official WRC series of games developed by Kylotonn. Team Fordzilla arranged for Chris Haye to visit Nacon, the publisher, during the Rally Ypres weekend to take a look at the upcoming title.

The video includes an interview that gives an overview of content (165 stages), visual enhancements to content, physics updates and more. Chris gives his first impressions on physics (similar to WRC 10), the new cars, graphics/atmosphere and more.

He did clarify that this installation was setup by the publisher so was missing some hardcore elements he probably would have preferred switched on, but it’s still a valid preview.

View this video on YouTube. Please consider subscribing to RSC’s channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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