Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
WRC Generations is the 7th and final title in the Official WRC series of games developed by Kylotonn. Team Fordzilla arranged for Chris Haye to visit Nacon, the publisher, during the Rally Ypres weekend to take a look at the upcoming title.
The video includes an interview that gives an overview of content (165 stages), visual enhancements to content, physics updates and more. Chris gives his first impressions on physics (similar to WRC 10), the new cars, graphics/atmosphere and more.
He did clarify that this installation was setup by the publisher so was missing some hardcore elements he probably would have preferred switched on, but it’s still a valid preview.
View this video on YouTube. Please consider subscribing to RSC’s channel.
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