Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Alan Boiston over at VVV Gamer has previewed the upcoming WRC Generations release again, this time with a look at some of the stage visuals. For any of the ‘virtual photographers’ out there, this might be fun to watch.
View this video on YouTube. Please consider subscribing to RSC’s channel.
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