Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
WRC Generations got another preview video from a creator last week when Louise Cook (who has actually driven a lot of rallies in real life) took a break from DiRT Rally 2.0 to check it out. It’s a short video, but her impressive cockpit and driving skills make up for it.
View this video on YouTube. Please consider subscribing to RSC’s channel.
Meanwhile, developer Kylotonn have been quoted by a number of Web sites that they “will not throw our sim racing experience in the bin” after WRC Generations is released next month. Their engine has been used in a number of titles, including motorbike sims, but my prediction is still that KT would be ideally suited to continue the V-Rally series which, as far as I can tell, is an IP that Nacon (KT parent company) still owns.
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