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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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WRC Generations got another preview video from a creator last week when Louise Cook (who has actually driven a lot of rallies in real life) took a break from DiRT Rally 2.0 to check it out. It’s a short video, but her impressive cockpit and driving skills make up for it.

View this video on YouTube. Please consider subscribing to RSC’s channel.

Meanwhile, developer Kylotonn have been quoted by a number of Web sites that they “will not throw our sim racing experience in the bin” after WRC Generations is released next month. Their engine has been used in a number of titles, including motorbike sims, but my prediction is still that KT would be ideally suited to continue the V-Rally series which, as far as I can tell, is an IP that Nacon (KT parent company) still owns.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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