As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
WRC Generations got another preview video from a creator last week when Louise Cook (who has actually driven a lot of rallies in real life) took a break from DiRT Rally 2.0 to check it out. It’s a short video, but her impressive cockpit and driving skills make up for it.
View this video on YouTube. Please consider subscribing to RSC’s channel.
Meanwhile, developer Kylotonn have been quoted by a number of Web sites that they “will not throw our sim racing experience in the bin” after WRC Generations is released next month. Their engine has been used in a number of titles, including motorbike sims, but my prediction is still that KT would be ideally suited to continue the V-Rally series which, as far as I can tell, is an IP that Nacon (KT parent company) still owns.
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