Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
We finally have confirmation from an official representative at Empire that World Sports Cars has been “shelved”. This news came about after a post in the RSC forums said they’d been told the title would “take a back seat”. You can see the post on the RAS newsgroup:
Hello,
The World Sports Cars project is not going to be released because the project has been shelved.
Kind regards, Customer Services
Obviously this is a sad situation for the sim racing community who have followed this project, but it fits with the recent announcements of Total Immersion Racing running on the same engine and gives us closure on this title for good.
Meanwhile, Chris and Tony West have announced that something special is coming in seven days. We’ll wait and see what that new project is!
Revolutionary sports car simulation planned for PC release and eventually used as the engine in Total Immersion Racing. Never released.