As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
We finally have confirmation from an official representative at Empire that World Sports Cars has been “shelved”. This news came about after a post in the RSC forums said they’d been told the title would “take a back seat”. You can see the post on the RAS newsgroup:
Hello,
The World Sports Cars project is not going to be released because the project has been shelved.
Kind regards, Customer Services
Obviously this is a sad situation for the sim racing community who have followed this project, but it fits with the recent announcements of Total Immersion Racing running on the same engine and gives us closure on this title for good.
Meanwhile, Chris and Tony West have announced that something special is coming in seven days. We’ll wait and see what that new project is!
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