Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The 2012 FIA Formula 2 Championship introduced the Williams-designed JPH1B F2, featuring a sophisticated carbon composite chassis and a 1.8-litre turbocharged Audi engine producing 425bhp, increasing to 500bhp when a driver uses the overboost facility. The new car lapping around two seconds a lap quicker than its 2011 predecessor.
The FIA Formula Two Championship was a single-make open wheeled single seater racing series, which had previously run from 1967 to 1984. Drivers competed in identical Williams F1 built cars with an Audi supplied and Mountune Racing developed 400 bhp engine, over 16 rounds at eight venues.
Compared to rival series such as GP2 and Formula Renault 3.5, Formula Two cost significantly less per season whilst allowing drivers to prove their skill and develop their racecraft, in identical vehicles designed by a six man team from WilliamsF1. The F2 vehicles were assembled and prepared between races at MotorSport Vision’s Bedford Autodrome facility, prior to each championship event.
Due to financial and competition reasons, the F2 series was shutdown after a successful 2012 campaign, and did not race in 2013. It was “replaced” (including most of the administrative staff) by FIA Formula E.
First seen in sim racing with all the 2012 FIA Formula Two drivers and liveries with rFactor 2, September, 2012.