Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The 2009 Williams FW31 was a consistent points-finisher with Nico Rosberg and an improvement over previous cars. Powered by the Japanese Toyota RVX-09 V8 engine it was perhaps held back by “pay driver” Kazuki Nakajima, who failed to score a single point during the season.
First seen in sim racing with iRacing in November, 2010.