Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The Williams FW16 was ultimately a successful car that took six poles and seven wins during the 1994 season. Powered by the Renault RS6 V10 it was unfortunately also the car that took Ayrton Senna’s life in the third race of the season.
Adrian Newey’s third Williams car was a development of the FW15C with driver aids removed, and suffered from both understeer and oversteer during the course of a lap. Though many of the problems were rectified by the end of the season and it was able to secure the constructors championship, it will forever be remembered for it’s darkest connection.
First seen in sim racing with GP2 (1996).