Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
First seen with Geoff Crammond’s Formula One Grand Prix in 1992, the 1991 Williams FW14 was a technologically advanced but temperamental car that scored seven wins. For 1992 it was overweight but added active suspension (FW14B), dominating both championships that year with 15 poles and 10 wins.
The Williams-Renault FW14B was one of the historic cars in F1 2017.
The Williams-Renault FW14B was one of the historic cars in F1 2019:
Added as historic content to F1 2020.