Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
First seen with Geoff Crammond’s Formula One Grand Prix in 1992, the 1991 Williams FW14 was a technologically advanced but temperamental car that scored seven wins. For 1992 it was overweight but added active suspension (FW14B), dominating both championships that year with 15 poles and 10 wins.
The Williams-Renault FW14B was one of the historic cars in F1 2017.
The Williams-Renault FW14B was one of the historic cars in F1 2019:
Added as historic content to F1 2020.