Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Volvo Car Corporation and SimBin Development Team released Volvo: The Game in May, 2009. It was completely free, and could be downloaded originally from the Volvo Web site. A fairly interesting marketing experience, the software was downloaded more than 50,000 times in two days. The software was developed with quite a few optimizations to try to minimize the system requirements. The intention was that anyone with a relatively recent PC would run it.
It included the Volvo S60 Concept road car and Volvo S40, Volvo 850 Estate, Volvo 240, Volvo C30, Volvo S60 race cars. Just two circuits were included: Gothenburg Eco Drive Arena, Sweden and Autodrome Chayka, Ukraine.