Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Last month Ubisoft announced the removal of The Crew from all platforms and that the game would become unplayable in March. They advised users to contact them for refunds.
My local game store had a physical copy on its shelf so I decided to pick up a copy, activate the key, and see what Ubisoft had to say about it. Turns out that the copy I activated, which can’t be returned to the same store because it is activated, won’t be refunded by Ubisoft either. Ubisoft will only actually refund copies of The Crew bought from Ubisoft themselves.
For some (including me, honestly), this may have been an obvious limitation, but I don’t feel like Ubisoft truly communicated these limitations on a key they can see was activated since their announcement. Even if you buy and activate The Crew legally, today, you cannot get your money back unless it fits their requirements.