Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 today released an update for their Monza DLC. As well as a number of fixes it adds the Monza Junior Circuit and Monza Grande Circuit layouts.
Autodromo Nazionale di Monza v1.21
– Added Junior and Curva Grande Layouts
– Updated Cut Detection on Main Layout
– Replaced a few tree types and some minor foliage updates
– Updates to road tyre marks
– Reduced crowd density in practice sessions
– Some optimization to Shadow and Detail settings
– Fixed road line decal clipping before first chicane
– Fixed AI car behaviour swapping lanes on rolling starts
– Slight adjustments to AI lines through Lesmo turns
– Fixed some minor lodding issues with Trees
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.