If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 today released an update for their Monza DLC. As well as a number of fixes it adds the Monza Junior Circuit and Monza Grande Circuit layouts.
Autodromo Nazionale di Monza v1.21
– Added Junior and Curva Grande Layouts
– Updated Cut Detection on Main Layout
– Replaced a few tree types and some minor foliage updates
– Updates to road tyre marks
– Reduced crowd density in practice sessions
– Some optimization to Shadow and Detail settings
– Fixed road line decal clipping before first chicane
– Fixed AI car behaviour swapping lanes on rolling starts
– Slight adjustments to AI lines through Lesmo turns
– Fixed some minor lodding issues with Trees
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