Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Turn10 hasn’t been having a fun time; Whether it’s being called out by commentators during a prestigious event like the Daytona 24 for the wall they had across the real pit exit, the negative feedback about visuals most likely caused by a constant turnover within their art teams, the critical reviews on Steam, all the bugs they had to fix and apologize for, or the fact the pre-release marketing material did not match the product they actually released. Not fun.
That last issue was a big one. Developers haven’t yet learned that doing what Ubisoft did with Watch Dogs more than 10 years ago, showcasing seemingly better graphics in marketing content than would ever be possible upon release, is a bad thing unless you can give a valid reason for the downgrade. I honestly thought they’d have seen the negative reaction to the announce-to-release graphics downgrade in Forza Motorsport and change how they did things, but no, they’re still doing it; They’re still publishing screenshots with raytraced reflections and global illumination on socials.
LJITimate highlighted this issue on Twitter, but honestly it’s very noticeable that we keep seeing more impressive marketing images that we can’t recreate at home. That’s just not right and honestly, it’s frustrating.
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