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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Turn10 hasn’t been having a fun time; Whether it’s being called out by commentators during a prestigious event like the Daytona 24 for the wall they had across the real pit exit, the negative feedback about visuals most likely caused by a constant turnover within their art teams, the critical reviews on Steam, all the bugs they had to fix and apologize for, or the fact the pre-release marketing material did not match the product they actually released. Not fun.

That last issue was a big one. Developers haven’t yet learned that doing what Ubisoft did with Watch Dogs more than 10 years ago, showcasing seemingly better graphics in marketing content than would ever be possible upon release, is a bad thing unless you can give a valid reason for the downgrade. I honestly thought they’d have seen the negative reaction to the announce-to-release graphics downgrade in Forza Motorsport and change how they did things, but no, they’re still doing it; They’re still publishing screenshots with raytraced reflections and global illumination on socials.

LJITimate highlighted this issue on Twitter, but honestly it’s very noticeable that we keep seeing more impressive marketing images that we can’t recreate at home. That’s just not right and honestly, it’s frustrating.

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Did they forget to send you a review key? ;)

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I have never had any contact from Turn10. 🤷‍♂️

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That's true, I'm still waiting for the day when my Forza will look just as good as Forza on Twitter...

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Yep. It's really easy to just let stuff like this go, but then it's also really easy for them to just not be misleading, too.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.