If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
The TrackDayR developer is back with another update only about a week after the last major update. This time they’ve added direct in-air steering and fixed a physics bug that improves braking on sloped surfaces.
View this video on YouTube. Please consider subscribing to RSC’s channel.
Changelog:
– fix leaning bug on brake
– add small bike logo to timeattack leaderboard and VS screen
– changed air surfaces on dirt bikes
– automatic scroll chat
– new direct/VR mixed air steering management system
– multiplayer loading block when the room was open for a long time and with many connections
– new dynamic obstacle impact impact
– new automatic bales repositioning
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