A new patch has been released for TrackDayR that improves in-air physics and rider animations that will change the feeling of any content that gives you air-time, updated the clutch system, adds a kick starter animation, new trackside sounds, added mud material build-up on dirt tracks and even tweaks the tire model. There’s even one new bike and three new tracks!
Don’t forget to restore defaults in the controller options.
MX250 2 Stroke:
Riverside MX Main, Utah MX Main, Moreno Valley MX:
New rider animations:
Mud materials:
Changelog:
– Improved and enhanced bike crashing system
– New and improved in air system for whips, scrubs and backflips
– Improved Center of mass calculation system for Rider/Bike
– Improved Suspension System
– Improved Dirt Tyre Model
– Improved rider movements
– Improved possibility to enable/disable helps
– Improved manual clutch system
– Improved strenght system for the handlebar
– Improved and optimized Erosion system
– Improved Physics Model for the dirt bikes
– Improved Physics Model for the road bikes
– New kick starter animation
– New smoke FX on 2 strokes with engine flood
– New sounds for MX250 2 Stroke
– Improved in air managment with throttle and rear brake
– Improved dirtbike position with foot who can keep surface position
– New custom chain creation
– New side sounds effects – Fork, tyres, impacts
– New Mud behaviour and material on dirt track
– New max torque calculation on primary and secondary trasmission
– Improved Rider animations
– Added Durrik’s Helmetcam MX[*] LOT OF MINOR FIXES – sincerely we have lost count of them :P
known issue: old rider model on ghost laps in TimeattackR are broken
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