Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
A new patch has been released for TrackDayR that improves in-air physics and rider animations that will change the feeling of any content that gives you air-time, updated the clutch system, adds a kick starter animation, new trackside sounds, added mud material build-up on dirt tracks and even tweaks the tire model. There’s even one new bike and three new tracks!
Don’t forget to restore defaults in the controller options.
MX250 2 Stroke:
Riverside MX Main, Utah MX Main, Moreno Valley MX:
New rider animations:
Mud materials:
Changelog:
– Improved and enhanced bike crashing system
– New and improved in air system for whips, scrubs and backflips
– Improved Center of mass calculation system for Rider/Bike
– Improved Suspension System
– Improved Dirt Tyre Model
– Improved rider movements
– Improved possibility to enable/disable helps
– Improved manual clutch system
– Improved strenght system for the handlebar
– Improved and optimized Erosion system
– Improved Physics Model for the dirt bikes
– Improved Physics Model for the road bikes
– New kick starter animation
– New smoke FX on 2 strokes with engine flood
– New sounds for MX250 2 Stroke
– Improved in air managment with throttle and rear brake
– Improved dirtbike position with foot who can keep surface position
– New custom chain creation
– New side sounds effects – Fork, tyres, impacts
– New Mud behaviour and material on dirt track
– New max torque calculation on primary and secondary trasmission
– Improved Rider animations
– Added Durrik’s Helmetcam MX[*] LOT OF MINOR FIXES – sincerely we have lost count of them :P
known issue: old rider model on ghost laps in TimeattackR are broken
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