If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
TrackDayR was updated yesterday with new physics tweaks, a first implementation of the garage and an ‘American Big Twin’ bike with 190nm of torque.
NEW CONTENT
Race Bagger Big Twins
HotFix
slipping rear tire
Tire fix
frontlink rigidbody creation and updateBike Mod Tool
new springtype 6 with distance
Physics
new tire models
new bikeset
new tire model compound 3
new tire model
some fix for new C.F. calculation
EXPERIMENTAL new C.F. calculation
add C.L.S. leaning
adjust ground contactpoint
adjust speed treshold of fastbump
add per spring fastbump configuration
new CF suspension transfer
new engine drivetrain inertia
wobble steering balancing
new front tire model for crash reduction
new front tire model for crash
new loose forward wheel
steering tune
New Virtual Rider balance system during braking
New Surface drag
Updated surface-dependent friction management
Pacjeka tool
upgrade wheel code
upgrade tire compound 2 and 3
change bike ini 675,1000,1200 (steering 1.2)Gameplay
change ECU map button
Virtualrider changing steering/brake behaviours
Start spring maxlength dynamic regulation
Fix Rebuild wheel raycast center on change swingarm
Major release ALPHA garageTyres
new compound model
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