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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
Sauber C13

First seen in sim racing with GP2 (1996).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

#OnThisDay

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

A new major build and a number of hotfixes have been deployed for TrackDayR that brings in the new tire model, physics, UI, rider model, two tracks and five bikes.

Major build changelog 1.0.101.85

– NEW UI & UX (almost fully playable with gamepad)
– NEW RIDER MODEL
– NEW EXPERIMENTAL IN-GAME BIKE MOD TOOL
– NEW REPLAY CORE SYSTEM
– NEW RUTS SIMULATION PHYSICS
– IMPROVED SUSPENSION ALGORITHM
– NEW TYRE IMPACT ABSORPTION
– PHYSICAL TERRAIN
– NEW SEPARATED MASSES SIMULATION
– NEW DRAG CALCULATION (Based on the bike surface)
– NEW GYRO EFFECT IN AIR
– IMPROVED RIDER/BIKE MASSES INFLUENCE
– IMPROVED TYRES PHYSICS ALGORITHM
– REVOLUTIONED AIR PHYSICS
– NEW RIDERS ANIMATION (based on a totally new cinematic system)
– NEW SEPARETED BRAKE REGULATION (Removed combined brakes)
– NEW DYNAMIC CoG CALCULATION
– NEW SCRUB SYSTEM
– NEW WHIP SYSTEM
– NEW WHEELIE HELP

Changelog 1.0.101.90

– Fixed sideways fall bug in wheelies
– Worked on balance management in wheelies (wheelie assist OFF)
– Fixed “no sounds” on multyplayer mode
– Improved engine – The engine response is more sensitive now

Changelog 1.0.101.109

– Solved “no power” response during wheelies
– Improved wheelie balance point
– bugfix audio positioning in multyplayer
– Dust trail VFX optimization
– Bugfix the front suspension make accelerating the bike during stoppies
– Improved weeling jerk management in race attitude to have less sudden wheelies
– Improved turning on wheelie
– Bugfix bike not stopped on spawn point

Changelog 1.0.101.113

– New Dust FX
– Erosion cycle optimization to try to increase game performance
– Hotfix an audio error generating lag
– Timeattack bugfixing
– Fixed Mud Resistance on all the tracks
– Updated WWISE audio engine
– Added automatic encryption and automatic conversion for helmet files as well
– Fix eyebrows visible behind visor
– Added a log that prints out the list of tracks loaded at startup to debug any track loading errors

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TrackDayR

The motorcycle driving simulator that aims to reproduce the emotions of a trackday. Challenge your friends on TrackDayR and climb the leaderboards of players all over the world.

 
 
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