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A new major build and a number of hotfixes have been deployed for TrackDayR that brings in the new tire model, physics, UI, rider model, two tracks and five bikes.

Major build changelog 1.0.101.85

– NEW UI & UX (almost fully playable with gamepad)
– NEW RIDER MODEL
– NEW EXPERIMENTAL IN-GAME BIKE MOD TOOL
– NEW REPLAY CORE SYSTEM
– NEW RUTS SIMULATION PHYSICS
– IMPROVED SUSPENSION ALGORITHM
– NEW TYRE IMPACT ABSORPTION
– PHYSICAL TERRAIN
– NEW SEPARATED MASSES SIMULATION
– NEW DRAG CALCULATION (Based on the bike surface)
– NEW GYRO EFFECT IN AIR
– IMPROVED RIDER/BIKE MASSES INFLUENCE
– IMPROVED TYRES PHYSICS ALGORITHM
– REVOLUTIONED AIR PHYSICS
– NEW RIDERS ANIMATION (based on a totally new cinematic system)
– NEW SEPARETED BRAKE REGULATION (Removed combined brakes)
– NEW DYNAMIC CoG CALCULATION
– NEW SCRUB SYSTEM
– NEW WHIP SYSTEM
– NEW WHEELIE HELP

Changelog 1.0.101.90

– Fixed sideways fall bug in wheelies
– Worked on balance management in wheelies (wheelie assist OFF)
– Fixed “no sounds” on multyplayer mode
– Improved engine – The engine response is more sensitive now

Changelog 1.0.101.109

– Solved “no power” response during wheelies
– Improved wheelie balance point
– bugfix audio positioning in multyplayer
– Dust trail VFX optimization
– Bugfix the front suspension make accelerating the bike during stoppies
– Improved weeling jerk management in race attitude to have less sudden wheelies
– Improved turning on wheelie
– Bugfix bike not stopped on spawn point

Changelog 1.0.101.113

– New Dust FX
– Erosion cycle optimization to try to increase game performance
– Hotfix an audio error generating lag
– Timeattack bugfixing
– Fixed Mud Resistance on all the tracks
– Updated WWISE audio engine
– Added automatic encryption and automatic conversion for helmet files as well
– Fix eyebrows visible behind visor
– Added a log that prints out the list of tracks loaded at startup to debug any track loading errors

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