Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
On Wednesday the TrackDayR developer posted some screenshots on a Steam update while informing visitors that the next update is almost ready. Check them out below.
Text from post:
Hey guys! Major release is almost ready, we are working a lot this huge update! Lot of tracks and core physics update!
Enjoy some preview screenshoots !
It will take a few more days, thank you guys for your patience!
Screenshots:
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