Featured

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

A new major update has been released for TrackDayR that adds Norton Park and Sachsen Motocross tracks, updates the directinput DLL, unlocks varied framerate settings, and much more.

download

Bugfix switch qualify -> race
New pause menu after qualify
Updated directinput dll
New show your position after Timeattack
Bugfix pause menu on leaderboard
Hotfix ( overcompression ) correction on hard impact
Hotfix on the calculation of h needed for load transfer distribution
New postprocessing contrast and saturation to do a more natural effect
Remove stricted rules (all the helps) from multiplayer creation server
Add more time to click ready on race mode multiplayer
Add garage button to setup your bike before start race (multiplayer)
Hotfix multiplayer LAG compensation rotation
New UI sounds
Bugfix hands and feet vibration in network bikes
Bugfix hands and feet moving fluidity
Bugfix in knee/asphalt contact in road bikes
Hotfix multiplayer position/rotation
New multiplayer command transfer
Update grip oh enduro track
New track animation synchronization system in multiplayer
New discharge level to handle the memory problem at the exit of the track
Modified Trackday lobby user interface ( added go to track instead of (B) cancel )
New Norton Park MX track
New Sachsen MX track
New Penalty system for large cuts in the race
Improved obstacle collision
New UI region selection on multiplayer
Hotfix light in photomode
New FPS limit setting from 30 to 120 (default 60)
New KMX450 skins
New Forth gears (top & bottoms )
New Sidecar MX animations
Hotfix crash on retsart after hard landing

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.