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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 153 developers, 468 software titles, 374 cars, 42 bikes, 242 tracks and more...
Minardi M194

First seen in sim racing with GP2 (1996).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

A new major update has been released for TrackDayR that adds Norton Park and Sachsen Motocross tracks, updates the directinput DLL, unlocks varied framerate settings, and much more.

download

Bugfix switch qualify -> race
New pause menu after qualify
Updated directinput dll
New show your position after Timeattack
Bugfix pause menu on leaderboard
Hotfix ( overcompression ) correction on hard impact
Hotfix on the calculation of h needed for load transfer distribution
New postprocessing contrast and saturation to do a more natural effect
Remove stricted rules (all the helps) from multiplayer creation server
Add more time to click ready on race mode multiplayer
Add garage button to setup your bike before start race (multiplayer)
Hotfix multiplayer LAG compensation rotation
New UI sounds
Bugfix hands and feet vibration in network bikes
Bugfix hands and feet moving fluidity
Bugfix in knee/asphalt contact in road bikes
Hotfix multiplayer position/rotation
New multiplayer command transfer
Update grip oh enduro track
New track animation synchronization system in multiplayer
New discharge level to handle the memory problem at the exit of the track
Modified Trackday lobby user interface ( added go to track instead of (B) cancel )
New Norton Park MX track
New Sachsen MX track
New Penalty system for large cuts in the race
Improved obstacle collision
New UI region selection on multiplayer
Hotfix light in photomode
New FPS limit setting from 30 to 120 (default 60)
New KMX450 skins
New Forth gears (top & bottoms )
New Sidecar MX animations
Hotfix crash on retsart after hard landing

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TrackDayR

The motorcycle driving simulator that aims to reproduce the emotions of a trackday. Challenge your friends on TrackDayR and climb the leaderboards of players all over the world.

 
 
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