Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The creme de la creme of racing rigs. Even though the TSW2 Cup is highly priced, you definitely get what you pay for: high quality and lasting durability. The wheel base – easily the best of this bunch – weighs in at a hefty 15 pounds, and the TSW2 Cup sports a firm 13-inch steering wheel. While the TSW2 Cup requires some assembly and lacks force feedback, the precision and control of this wheel are the best of any we’ve tested. But this rig loses a little due to woefully short wiring, a rather flimsy shifter, and lack of USB support. Overall, this wheel is for serious racing fanatics with high-performance wallets.
Requires Windows 95/98, joystick port.
Price: $415.
www.thomas-superwheel.com