Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
I didn’t know enough to know why this was important enough to get DLC, but was able to read enough here to know that many consider it the greatest season ever… Here is the text from Milestone’s DLC page:
Buy Historical Monster Energy Cup 2011 and race the historic event in the Sam Boyd Stadium (Las Vegas).
It includes:
– Qualifications
– Last Chance Qualifiers
– Event (3 different races, 10 laps each)
And screenshots (with riders that don’t appear to tie-in with the results of the 2011 Vegas event):
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