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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Looking for dynamic racing and driving action? Want to catch huge air off monster jumps? If this is up your alley, then the creative forces at Papyrus are designing the best truck racing simulation game to come your way. With SODA Off-Road Racing, you can learn to drive realistic racing sport trucks and dirt buggies on challenging tracks that provide 3D challenges such as spins, rolls, flips, and collisions!

Whether you choose to race your pickup or your buggy, SODA courses will feature drastic elevation changes, wicked turns, jumps, and rugged terrain designed to demolish your vehicles. You can venture anywhere within the 1/4-mile track complex, but watch out for collisions with competitors and obstacles as they take their toll on your buggy or truck. With visible cues ranging from billowing smoke when you lose power steering, to explosions when you blow your engines, you’ll know when your vehicle is damaged. So don’t be surprised if you don’t finish the race due to severe vehicle abuse.

SODA designers also plan to include a feature called “Internet World-Wide Ranking system” (IWWR). A simple click of a button on the main screen will take you online and send your best lap times and high championship season scores to a Web page which will rank you among everyone who plays SODA. It’ll also show lap times for all the tracks in different skill levels.

With a series of 12-race championship seasons, SODA will allow novice drivers to graduate to more advanced racing classes. With each advancement comes the opportunity to retune and enhance your vehicle – to give you the edge needed to crush the competition.

Finally, there’s one more important feature in SODA, but the developers aren’t ready to reveal it. All they’ll say is that it’s awesome, so be sure to look for more information in upcoming previews.

Scheduled or release: Late 1997.

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