Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Ian Bell, the founder of SIMBIN, Blimey! Games and Slightly Mad Studios, acquired under the Codemasters purchase of his studio two years ago (Codemasters have been purchase by EA since), has left his own studio.
As posted on his Twitter (which may change if he removes “sms” from his handle and break this link):
SMS began as a mad dream by a bunch of ambitious racing fans in a bedsit back in the late-90s. With the studio’s future now assured, the time is right for me to step aside. It’s been a ride and a privilege to share our dreams with you. Thank you!
His Twitter profile now states:
Look out for TherapyGlobal. My new venture. Therapy for those who can’t pay for it. I’m a shrink. BPS registered and a Psychologist. We’ll be bringing Psychological care to those in need.
GamesIndustry.biz have confirmed the news with Codemasters.
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