Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Ian Bell, the founder of SIMBIN, Blimey! Games and Slightly Mad Studios, acquired under the Codemasters purchase of his studio two years ago (Codemasters have been purchase by EA since), has left his own studio.
As posted on his Twitter (which may change if he removes “sms” from his handle and break this link):
SMS began as a mad dream by a bunch of ambitious racing fans in a bedsit back in the late-90s. With the studio’s future now assured, the time is right for me to step aside. It’s been a ride and a privilege to share our dreams with you. Thank you!
His Twitter profile now states:
Look out for TherapyGlobal. My new venture. Therapy for those who can’t pay for it. I’m a shrink. BPS registered and a Psychologist. We’ll be bringing Psychological care to those in need.
GamesIndustry.biz have confirmed the news with Codemasters.
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