Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As of today the Web site has had as many visitors as it did for the entirety of 2021. 2021 saw 155,056 visitors, so to have already beaten that is a good sign that the site is continuing to grow, though it looks to be starting to plateau. Previous yearly totals were equaled in April, 2020 and June, 2021.
Current projections for 2022 should give around 175,000 unique visitors.
The highest viewed news item for 2021: Multiple Sim Devs (iRacing, Kunos + More) Sued for Patent Infringement?
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