Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
As of today the Web site has had as many visitors as it did for the entirety of 2021. 2021 saw 155,056 visitors, so to have already beaten that is a good sign that the site is continuing to grow, though it looks to be starting to plateau. Previous yearly totals were equaled in April, 2020 and June, 2021.
Current projections for 2022 should give around 175,000 unique visitors.
The highest viewed news item for 2021: Multiple Sim Devs (iRacing, Kunos + More) Sued for Patent Infringement?