As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
SIMBIN have posted a few images today previewing the weather and lighting effects that will be in their upcoming GTR 2 title.
Screenshots:
Press release:
Weather Forecast: Heavy Rain in “GTR 2 – FIA GT Racing Game”
Developer Simbin Development Team and Publisher 10TACLE STUDIOS have disclosed six fresh screenshots of the new racing simulation “GTR 2 – FIA GT Racing Game”.The latest progress in the development of the weather system is depicted. Long jets of water, spectacular reflections on wet tarmac and an upgraded “Live Track Technology” with different self-drying track sections create a realistic race feeling in GTR 2 even with bad weather. Darkness also has its charms, the impressive play of light of the dynamic day and night change even makes long distance races a thrill.
The photorealistic rain and night shots are available to all racing enthusiasts on the current product page www.gtr-game.com.
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