If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
SIMBIN have posted a few images today previewing the weather and lighting effects that will be in their upcoming GTR 2 title.
Screenshots:
Press release:
Weather Forecast: Heavy Rain in “GTR 2 – FIA GT Racing Game”
Developer Simbin Development Team and Publisher 10TACLE STUDIOS have disclosed six fresh screenshots of the new racing simulation “GTR 2 – FIA GT Racing Game”.The latest progress in the development of the weather system is depicted. Long jets of water, spectacular reflections on wet tarmac and an upgraded “Live Track Technology” with different self-drying track sections create a realistic race feeling in GTR 2 even with bad weather. Darkness also has its charms, the impressive play of light of the dynamic day and night change even makes long distance races a thrill.
The photorealistic rain and night shots are available to all racing enthusiasts on the current product page www.gtr-game.com.
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