Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
In a post on the Sierra Motorsports message board by Dave Matson today confirmed that Sierra and Papyrus will be at E3 later this month with their upcoming NASCAR franchise title, NASCAR Racing 4.
Here is the text of the post:
NASCAR Racing 4 will debut at the Electronics Entertainment Expo (E3) in LA from May 8th to the 11th. I can’t really say anything more about the product until then. I just want you folks to know that NR4 will be a worthy defender of the Papyrus crown against our insurgent competitors. It is going to be a very interesting year for NASCAR sims! In the next few weeks, I’ll try to put a screenshot or two on the papy.com web site to tease you all.
Dave Matson
Senior Producer, Papyrus
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →