Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In a post on the Sierra Motorsports message board by Dave Matson today confirmed that Sierra and Papyrus will be at E3 later this month with their upcoming NASCAR franchise title, NASCAR Racing 4.
Here is the text of the post:
NASCAR Racing 4 will debut at the Electronics Entertainment Expo (E3) in LA from May 8th to the 11th. I can’t really say anything more about the product until then. I just want you folks to know that NR4 will be a worthy defender of the Papyrus crown against our insurgent competitors. It is going to be a very interesting year for NASCAR sims! In the next few weeks, I’ll try to put a screenshot or two on the papy.com web site to tease you all.
Dave Matson
Senior Producer, Papyrus
N4 is a groundbreaking simulation of the 2001 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule for the first time.