As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In a post on the Sierra Motorsports message board by Dave Matson today confirmed that Sierra and Papyrus will be at E3 later this month with their upcoming NASCAR franchise title, NASCAR Racing 4.
Here is the text of the post:
NASCAR Racing 4 will debut at the Electronics Entertainment Expo (E3) in LA from May 8th to the 11th. I can’t really say anything more about the product until then. I just want you folks to know that NR4 will be a worthy defender of the Papyrus crown against our insurgent competitors. It is going to be a very interesting year for NASCAR sims! In the next few weeks, I’ll try to put a screenshot or two on the papy.com web site to tease you all.
Dave Matson
Senior Producer, Papyrus
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