Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
GP3 works fine on Windows 10 once installed, though you may need to run it using a cracked exe to bypass copy protection that no longer allows it to run. You may also use a wrapper like dgVoodoo2 to give the early DirectX support required (although some systems may get a better framerate using software rendering). Replay viewing does not work on any modern system, but I was able to get replays working for GP3 on a virtual (emulated) machine with Windows 98 SE installed using software rendering. An emulated Win98 machine also did not require an exe with copy protection removed (you can passthrough a real DVD drive from the host). Unfortunately no matter what I tried I cannot get replays from the GP3 2000 Addon to work.
Grand Prix 3 is one of the few cases where a period retro machine may be the best way to run it.