Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Recorded shortly before Christmas. Jon Denton, Tim Wheatley and Simon Croft discuss their plans for simming over the Christmas break and what is out there to look forwards to in 2024. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 Intro and General Discussion
05:30 Rennsport and Software engines
17:50 EA Sports WRC and Rally games
45:30 Le Mans Ultimate and Motorsport Games (the company)
1:15:20 Assetto Corsa 2, Content selection and Digital Bros (the company)
1:39:20 GTRevival, Public Perception and Developer Feedback
1:53:00 State of Sims ending 2023
You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.
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