Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Recorded shortly before Christmas. Jon Denton, Tim Wheatley and Simon Croft discuss their plans for simming over the Christmas break and what is out there to look forwards to in 2024. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 Intro and General Discussion
05:30 Rennsport and Software engines
17:50 EA Sports WRC and Rally games
45:30 Le Mans Ultimate and Motorsport Games (the company)
1:15:20 Assetto Corsa 2, Content selection and Digital Bros (the company)
1:39:20 GTRevival, Public Perception and Developer Feedback
1:53:00 State of Sims ending 2023
You should be able to find the podcast wherever you listen, but here are the primary sources: Apple, YouTube Music, YouTube and Soundcloud. Email us to request a new one.
EA SPORTS first WRC title, developed by Codemasters and the DiRT Rally team.
Announced with the mention of a “24 Hours of Le Mans” title in the press release announcing the acquisition of Studio 397 and rFactor 2. This title is expected to use rFactor 2’s physics.
Announced via the Digital Bros Q1 2021 financial presentation.
The 2024 season addon for EA Sports WRC was available as a separate DLC for those who purchased EA Sports WRC. For those who purchased after its release, it was bundled with the 2023 content.