If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Recorded shortly before Christmas. Jon Denton, Tim Wheatley and Simon Croft discuss their plans for simming over the Christmas break and what is out there to look forwards to in 2024. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 Intro and General Discussion
05:30 Rennsport and Software engines
17:50 EA Sports WRC and Rally games
45:30 Le Mans Ultimate and Motorsport Games (the company)
1:15:20 Assetto Corsa 2, Content selection and Digital Bros (the company)
1:39:20 GTRevival, Public Perception and Developer Feedback
1:53:00 State of Sims ending 2023
You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →