As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Jon Denton, Tim Wheatley and Simon Croft discuss eSports in the Race Sim Central podcast. This episode includes a bit of general chatter about sim racing, passion versus function in car content, and the issues we see with eSports. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 Intro and General Discussion
06:30 Passion Cars
10:20 Jon on the Super Formula SF23
21:00 Issues With eSports
1:23:00 Outro
You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.
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