Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around Tim’s wishlist simulations and some of the major technological advancements in sim racing. Simulations mentioned vary, but include Grand Prix Legends ’72 and iRacing, focusing there on laser scanning. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 – Introduction of Jon Denton, Tim Wheatley and Simon Croft.
01:14 – Tim talks Grand Prix Legends ’72.
04:04 – The guys discuss the difficulties of bringing their wishlist to market.
07:00 – Tim’s wishlist and related discussion.
26:18 – Game-changing technology in hardware and software.
52:21 – Jon’s wishlist game-changers.
1:05:45 – Outro.
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