Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Race Sim Central was formed in 2001 from the Legends Central (the site I founded years before) and simracing.dk Web sites and forums. I left in 2005 to avoid any perceived conflict of interest when I joined iRacing and regained ownership a couple of years ago after Ignite GT, developers of SimRaceWay, surrended it to Image Space Incorporated (who I worked for at the time).
Having left ISI and the industry this year I decided to try to bring RSC back online and create an online “museum”, basically attempting to prevent the huge loss of data and information from the genre that sim racing has suffered in the past, including due to RSC itself going offline several times. You’ll see profiles of simulations gradually going up with profiles, reviews, old print ads and long-term a lap of every track in every sim.
I consider this a long term project. I am not yet sure what other features will be a part of the site, whether it will ever include a forum, but I hope the posting of current news and mix with retro content will be worthwhile a visit.
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