If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
RSC was featured under the letter G of the A2Z listing on Tally-Ho Corner today. Tally-Ho is a Web site by Tim Stone, a writer from the early 2000’s at PC Gamer who is more recently known as the simulation expert from Rock Paper Shotgun.
Really pleased to see that the idea for displaying 3D box scans is met with such approval:
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