Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
RSC was featured under the letter G of the A2Z listing on Tally-Ho Corner today. Tally-Ho is a Web site by Tim Stone, a writer from the early 2000’s at PC Gamer who is more recently known as the simulation expert from Rock Paper Shotgun.
Really pleased to see that the idea for displaying 3D box scans is met with such approval:
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →