Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
RSC was featured under the letter G of the A2Z listing on Tally-Ho Corner today. Tally-Ho is a Web site by Tim Stone, a writer from the early 2000’s at PC Gamer who is more recently known as the simulation expert from Rock Paper Shotgun.
Really pleased to see that the idea for displaying 3D box scans is met with such approval:
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