Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
I lived in Northern Ireland for a couple of years, actually pretty much on the roundabout on the outskirts of Coleraine that forms part of the Northwest 200 track. I fell in love with Road Racing while living there and along with the Isle of Man TT think they’re the greatest motorsports events on the planet.
Imagine my delight this morning to find that Milestone have given the Ulster GP track away for free in their sixth bonus pack DLC!
Official Screenshots
Here is an onboard lap (real life)
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