Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
With one tweet EA have confirmed that F1 23 will feature Daniel Ricciardo, and “soon”…
While it’ll be strange if Nyck de Vries is removed without a trace, especially for the races he’s run earlier in the season, it’s good to see the developer making a roster change. Though, obviously, we didn’t see Hulkenberg or de Vries himself as an option in F1 22 in either the Aston Martin or Williams.
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