Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
After an initial testing period that began way back in June and went into final testing last month, Studio 397 have now fully deployed their new “RaceControl” multiplayer system to the public version of the software.
The new system includes a ranking system, daily scheduled races, special events, in-game paid server hosting (free hosting is also still available) and more. They really have done a great job with this, and rFactor 2 has long-deserved this kind of developmental milestone.
Beta trailer (gives you an idea still of what the public non-beta build brings):
View this video on YouTube: https://youtu.be/fW-hytpQSCk and please consider subscribing to RSC’s main channel.
Changelog (from previous main build)
General
– Fixed crash on AMD hardware with certain drivers
– New feature allows servers to specify that downloaded mods should be treated as temporary by the client
– The client can opt to mark all mods downloaded from servers as temporary
– Temporary mods are deleted on start-up
– Added extra options to Driving line aid for “Paddock” and “Paddock & Pit Entry”. The game defaults to paddock setting for all users.
– Added key assignment for toggling Driving line aid in the game.
– Improved Track Limits handling of illegal passes with regards to when a passed car goes too slow to be counted, but then later becomes valid. This should no longer become valid again.
– Reworked “Stabilize Horizon”-feature using a different method of filtering
+ Added an additional step of stabilization
+ Enabled roll stabilization for “High” and “Ultra” steps
+ Added full horizon lock option
– Fixed an issue that could cause AI to drive towards left walls while overtaking, causing collisions
– Added half a second grace when a penalty just becomes valid as we are about to score a violation
– Fix for track limits issues when a starting grid spot is inside the pit entry line
– Tweaked default parameters, to be harsher on distance and time spent off track.
– Added retry attempts and better logging when failing to connect to a serverrFactor 2 Online Changelog
– Added Daily Races online mode with practice servers
– Added Special Events online mode with practice servers
– Added Hosted Servers option with credit bundles available through the store
– Added Driver Profiles and Statistics
– Moved Store to the front page
– Moved Servers to Online > Servers
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