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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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First seen in sim racing with GP2 (1996).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

After an initial testing period that began way back in June and went into final testing last month, Studio 397 have now fully deployed their new “RaceControl” multiplayer system to the public version of the software.

The new system includes a ranking system, daily scheduled races, special events, in-game paid server hosting (free hosting is also still available) and more. They really have done a great job with this, and rFactor 2 has long-deserved this kind of developmental milestone.

Beta trailer (gives you an idea still of what the public non-beta build brings):

View this video on YouTube: https://youtu.be/fW-hytpQSCk and please consider subscribing to RSC’s main channel.

Changelog (from previous main build)

General
– Fixed crash on AMD hardware with certain drivers
– New feature allows servers to specify that downloaded mods should be treated as temporary by the client
– The client can opt to mark all mods downloaded from servers as temporary
– Temporary mods are deleted on start-up
– Added extra options to Driving line aid for “Paddock” and “Paddock & Pit Entry”. The game defaults to paddock setting for all users.
– Added key assignment for toggling Driving line aid in the game.
– Improved Track Limits handling of illegal passes with regards to when a passed car goes too slow to be counted, but then later becomes valid. This should no longer become valid again.
– Reworked “Stabilize Horizon”-feature using a different method of filtering
+ Added an additional step of stabilization
+ Enabled roll stabilization for “High” and “Ultra” steps
+ Added full horizon lock option
– Fixed an issue that could cause AI to drive towards left walls while overtaking, causing collisions
– Added half a second grace when a penalty just becomes valid as we are about to score a violation
– Fix for track limits issues when a starting grid spot is inside the pit entry line
– Tweaked default parameters, to be harsher on distance and time spent off track.
– Added retry attempts and better logging when failing to connect to a server

rFactor 2 Online Changelog
– Added Daily Races online mode with practice servers
– Added Special Events online mode with practice servers
– Added Hosted Servers option with credit bundles available through the store
– Added Driver Profiles and Statistics
– Moved Store to the front page
– Moved Servers to Online > Servers

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rFactor 2

rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.

 
 
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