Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 today released an update for their USF2000 open-wheeler that includes a PBR visual update, 3D and texture changes, a new driver and helmet model, and more.
USF2000 v2.24 Changelog:
All materials converted to PBR
New chassis textures
New engine textures
New gearbox textures
New cockpit textures
New steering wheel textures
New tires textures
New brake callipers textures
New brake disc textures
Updated rims and blur textures
Added new driver model and new driver animation
Added new helmet
Added new helmet skins
Converted all car skins to PBR
Updated LODs
Added all new gloves
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