Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 today released an update for their USF2000 open-wheeler that includes a PBR visual update, 3D and texture changes, a new driver and helmet model, and more.
USF2000 v2.24 Changelog:
All materials converted to PBR
New chassis textures
New engine textures
New gearbox textures
New cockpit textures
New steering wheel textures
New tires textures
New brake callipers textures
New brake disc textures
Updated rims and blur textures
Added new driver model and new driver animation
Added new helmet
Added new helmet skins
Converted all car skins to PBR
Updated LODs
Added all new gloves
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.