Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 have released a significant visual update for their Sebring DLC. You can check out their news post about it, but the trailer, screenshots and changelog are below.
Screenshots:
Changelog:
Sebring International Raceway v1.29
Full update to PBR on all assets and materials
Remodelled and updated Hotel
Updated Spectator and Foliage materials
Added various updated support and rescue vehicles
Reviewed Visgroup settings for more optimal performance on Medium/Low details
Minor adjustment to AI line at T10
Fixed Inconsistent Pit Exit placement
Fixed issues with shadows on tyre barriers
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