If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
I meant to post this the other day but was momentarily distracted by a squirrel. Studio 397 have updated the content released in the recent Q3 update. Check out the details below.
Caterham Academy v1.05
– Set default caster to 6 degrees(max)
– Enabled wheels in cockpit
– Made cockpit labels show at night
– Fixed strange alpha behaviour on rims
– Fixed car #2 rim texture
– Made gauges visible at night
– Adjusted gauge glass material
– New tires
– Stiffer sidewalls, less grip delta from track rubber
– AI revised significantly
– Added new camera to match real onboardsHyundai i30 BTCC v1.03
– Fixed normals on left mirror indicator light
– Updated showroom viewing distanceToyota Corolla BTCC v1.19
– Fixed milky look on some windshields
Vintage Mini Cooper v1.05
– Removed 20th onboard cam
– Moved head position lower and slightly forward
– Minor tire revision, more wet grip, less realroad sensitivity
– Made shift times slightly slower
– AI tweaked to better match player
– Forcing clutch use for valid shifts
– Fixed AI CRR
– Removed shift protection sound
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.