Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
I meant to post this the other day but was momentarily distracted by a squirrel. Studio 397 have updated the content released in the recent Q3 update. Check out the details below.
Caterham Academy v1.05
– Set default caster to 6 degrees(max)
– Enabled wheels in cockpit
– Made cockpit labels show at night
– Fixed strange alpha behaviour on rims
– Fixed car #2 rim texture
– Made gauges visible at night
– Adjusted gauge glass material
– New tires
– Stiffer sidewalls, less grip delta from track rubber
– AI revised significantly
– Added new camera to match real onboardsHyundai i30 BTCC v1.03
– Fixed normals on left mirror indicator light
– Updated showroom viewing distanceToyota Corolla BTCC v1.19
– Fixed milky look on some windshields
Vintage Mini Cooper v1.05
– Removed 20th onboard cam
– Moved head position lower and slightly forward
– Minor tire revision, more wet grip, less realroad sensitivity
– Made shift times slightly slower
– AI tweaked to better match player
– Forcing clutch use for valid shifts
– Fixed AI CRR
– Removed shift protection sound
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