If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
In what is one of the most impressive builds ever released for rFactor 2, Studio 397 have deployed their Q1 2023 update and DLC. I feel like this is one of those builds where people either on the fence or who have walked away from rFactor 2 before should be turning around to give it another try.
Major Update Features:
– Race Against Content You Don’t Own
– BTCC Hybrid Boost (More info)
– GT3 Update and BOP
– New Package Management System
– Photo Mode and Cinematics (More info)
DLC:
– Honda Civic Type R BTCC
– Long Beach Grand Prix Street Circuit
View this video on YouTube: https://youtu.be/HWCqrmSbaXM and please consider subscribing to RSC’s channel.
Client: 10601581
Dedicated Server: 10601594
Build notes:
General
– Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.
– Vehicle option for brake repair in a pitstop
– Added “+VR” command line option to launch the game using VR. Added new steam option when starting game.
– Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI.
– Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces
– Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in
– Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use
– Reintroduced adjustable steering rates
– Added selection for gamepad steering filters
– Made both steering filters adjustable independently
– Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates
– Made new steering sensitivity filter more direct
– Server keys are now machine independent and can be shared between any machinesTrack Limits
– Scale certain factors of scoring down when we go less than a third of the track width off track.
– Fixed a rare possibility of cuts not being scored.
– Added extra data to logging & ModDev Debug modeCinematics
– Added soft blend when changing selected vehicle
– Added ability to hold current camera
– Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.
– Added camera group tracking for cars traveling close together, by default in race sessions only.
– Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.
– Reduced strength of shake effect on cameras with this enabled.
– Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.
– Added acceleration and deceleration to Freelook for smoother movement.
– Added the ability to load custom cameras from Userdata\Cameras
– Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location.Photo Mode
– Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.
– Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.
– UI accessible from replay screen, with full configuration options and key hints.
– Renamed all controls to FreeMove/FreeLook/FreeLens as these are not accessible in the full Photo Mode.Physics
– New electric motor implementation (used for btcc cars) including Electric Motor map
– Added to onboard controls (not in gui yet) Regeneration map
– Added to onboard controls (not in gui yet) Push to Pass map
– Added to onboard controls (not in gui yet) Plugin API updated to include physics output (also see plugin example):
— Battery charge
— torque
— rpm
— motor temperature
— water temperature (if applicable)
— motor state (inactive, propulsion, regenerate)
– Updated p2p system with new options to accommodate btcc:
— time limit per lap
— minimum gear activation requirement
— minimum time between activations
— turn off when crossing start/finish
– Fixed bug where SteeringInnerTable wasn’t always properly applied
– Fixed bug with reading brake maps from hdv/engine files. It now reads definitions with less than 11 entries again.
– Fixed visual steering lock mismatch at low speeds when using non-standard steering lock in the vehicle setup
– Fixed temporary boost not taking into account session boost limitGraphics
– Improved visual progression of wet road with a more linear progression.
– Added new IBL Water Shader which uses SSR for more accurate reflections.
– Added motion blur.
– Fixed various stutters with cloud movement in replays and online
– Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.
– Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).
– Tweaked PostFX profiles for more realistic depth of field on broadcast camerasAI
– Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed.
– Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank
– Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.
– Fix for AI being prevented from passing when pitting in on a race lap
– Fix for AI running into the back of other vehiclesHUD
– Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.
UI
– Fixed being able to set race laps to below 2 in single player session settings.
– Fixed the singleplayer quick event page layout being broken sometimes on page load.
– Added new “Cinematic cameras” tab in Settings → Assign controls
– This tab holds new cinematic settings along with previously existing assignable controls
– Renamed “Cameras & seat” tab to “Driving cameras & seat” and re-organized the assignable controls
– Made the hitbox for checkboxes in the content screen table slightly bigger
– Fixed the ‘Default’ FOV setting showing as ‘9’ instead of ‘Default’
– Corrected various camera control help tipsPackage Management
– New system to allow store items to be unsubscribed / resub scribed through the UI
– Packages can be download in the background without blocking the UI
– Packages in the content management are grouped by workshop or store item
– The install UI can be minimized when downloading content
– Package states now show as orange when an operation is in progress
– Content you don’t own can now be installed from the content management page
– On the cars and tracks lists, greyed out cars and tracks that you do not own and added a button to access the store page for that item
– You can spectate on any race even if you don’t own anything assuming the content is installed
– You can only race in cars that you own on tracks that you own
– When joining a server cars you do not own will be grayed out
– When passenger swapping you can only ride as a passenger in vehicles you own you should only be able to select those vehicles you own
– Added information about required content to join the server on the join error page
– Greyed out entries with cars you do not own in the spectate popup
– Disabled “Resume” replay button for entries with car you do not ownModding
– Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.
– Added IBL Water Shader which uses SSR for reflections
– Fixed occasional glitchy car tracking in camera editor
– Updated ModDev to load RCD files from Vehicle folders
– AI Editor Improvements:
– Allow the removal of multiple paths in one go
– More consistent AIW path adjustments
– Fixed editing of pit paths wp positions
– Fixed updating of path positions when editing waypoint positions
– Added fuel to various ModDev debug screens (Driver and Vehicle screens)
– Added new cockpit elements:
— BoostMotorTempDigit
— BatteryLevelDigit
— P2PActivationsThisLap
— P2PActiveTimeThisLap
— P2PACTIVE_LED
— P2PAVAILABLE_LED
– Improved ttool perfomance significantly. It’s now more than twice as fast. The checksum will differ, but results are the virtually the same.Known issues
– Cancel updates button is unresponsive
– Driver labels are sometimes out of position on screen or sort incorrectly with certain transparent objects
– Motion blur is disabled for cockpit cameras
– Booting in offline mode can cause premium content to display as pending uninstall in the content management screen, returning to online mode restores the correct display
– It is not possible to take a pit stop when pitlanes without a boundary do not have a clear break in the cut corridors between the pitlane and the main track.
Car updates:
All GT3 v3.55
New default setup
Now in GT3 folder in UI
BOP UpdatesGT3 BOP
Aston Martin: 0
Audi 18: -5 kg
Audi 19: -3 kg
Bentley 2017: -5 kg
Bentley 2020: +8 kg
BMW M6: -5 kg
BMW M4: +15 kg
Callaway: +5 kg
Ferrari: -5 kg
Mercedes AMG: -30 kg
McLaren 720: 0
McLaren 650: -5 kg
Porsche 911: -5 kg
Radical: None, awaiting fix
Dallara IR-18 v1.71Slightly increased damping on suspension components for stability purposes
More differences between primary and alternate tires at road and street courses
Adjust grip on road course tires to improve overall balance
Added slightly more grip to short oval tires
Tweaked cooling properties on oval tires
Made display lit at night
Added P2P active LEDS to steering wheel
Fixed bump stop travels
Adjusted default oval setups
Corrected Indy 500 race boost
Corrected gear ratios for other ovals
Slight tweak to Short Track setups
Added AI specific setup for Gateway
Short track tyres run slightly cooler
Limited amount of wing that can be used on short ovalsStock Car 2018 v2.31
Rear Windows Offset adjusted so they don’t disappear in cockpit view
8500 cockpit sound fix to prevent cutting out on long straights
Added new drivers to RCD
Added tires for North Wilkesboro SpeedwayStock Car 2018x v1.19
Updated 3D models
Updated liveries
Updated brake torque and aero package
Updated all default setups
Updated all tires
Adjusted horse power at rear wheels
Added new sounds for new sound engine
Added wiper for wet road course races
Added RCD talent file
Added new shaders to all objects
Improved AIPorsche 911 GT3 Cup (992) v1.05
Made AI faster
Made rims brighter at night
Slightly improved brake light glow
Added steering wheel to showroom
Fixed interior shadowcaster in showroom
Optimized textures
New gravel sounds
Fixed tire normal mapsBMW 330 BTCC v1.19
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Small update on the exterior sounds, adding some more volume
Updated AO maps
Updated metal materialFord Focus BTCC v1.33
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal materialHyundai i30 BTCC v1.37
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal materialInfiniti Q50 v1.39
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal materialToyota Corolla BTCC V1.49
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal materialVauxhall Astra BTCC 1.03
Added hybrid system to 2022 car
Added hybrid HUD for 2022 car
Updated AO maps
Updated metal materialVanwall Vandervell v1.17
Optimized shadow mesh
Updated car name in menu
New team name for 2023 liveries
Two additional settings for gearbox
Separated radiators and brake coolers
Updated logos texture near rear wheels
New AO map for car body
WEC and team sponsors for all liveries
Track Updates:
Circuit d’Azure v1.23
Added SSR Water Shader
Updated Wet Weather Road MaterialsZandvoort v2.62
SSR Water Shader Update
Updated advertisements
Minor LOD OptimizationPortland v1.10
Track Limits review including fix for issues on last turn.
Fixed minor terrain gap
Fixed minor sound error
Fixed AI Clipping pit box when exiting rear paddock
SSR Water Shader Update
Minor LOD OptimizationWorld Wide Technology Raceway v1.11
Minor AIW fixes
Fixed pit out markers placementDaytona v1.21
Reviewed Track Limits on Oval & RC
SSR Water Shader Update
Updated background mapper for water reflections
Fixed collision issuesThruxton v1.07
Fixed overly spectator material resolution
Fixed an issue with a broadcast camera clip plane
Minor foliage fixes
Minor No Rain Zone FixIndianapolis v1.23
Fixed Safety Car Speeds
Monte Carlo 66 v2.12
Reviewed track limits
SSR Water Shader update
Minor tweaks to specular/ambient mapper configuration
Fixed various SCN/Visgroup warningsElectric Docks v2.35
Fixed pit entry track limits issue which would make it cause problems with pit stops.
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