Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 have deployed a new hotfix update for rFactor 2 that fixes a number of issues from the recently released Q1 update.
rFactor 2 Q1 2023 Hotfix #2
Main Build ID: 10664585
Dedi Build ID: 10664583
Notes:
– General: Fixed not being able to pit when no boundary is set on the pitlane.
– Track Limits: Disable pit lane detection when no boundary is set on the track.
– Track Limits: Fixed some cases of not penalizing an illegal pit exit.
– Graphics: Fixed IBL Water Shader not rendering in Specular Mappers
– Fixed blurry cameras when shadows are disabled
– Fixed missing audio samples in moddev
– Competition System: You can now sign up to a competition if you own at least one paid car and track used in the competition, or if the competition uses a free car and track.
– Competition System: Replaced “open cart” button with a button that will take you to the UI store basket page for any content you may need to purchase.
– UI: Added “install missing content” button on server join error page. This will install missing/uninstalled store content.
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