Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Located in Illinois, United States this 0.25-mile dirt oval is known for hosting Sprint Car and Late Model races.
First seen in sim racing with iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
As mentioned in the recent roadmap Studio 397 yesterday published an update to Portland on Steam:
– Updated Roads to work with latest material developments
– Updated Vegetation to latest material developments
– Reviewed Grass bumpiness
– Fixed some objects tagged as Hat that shouldn’t have been.
– Roughed up inside the curbs at the fast chicane
– Added a dedicated material which makes there more resistance on the grass to stop cutting (just on the polys next to the chicane)
– Fixed Fence/Tent lodding issues at Final Corners
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.