As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
As mentioned in the recent roadmap Studio 397 yesterday published an update to Portland on Steam:
– Updated Roads to work with latest material developments
– Updated Vegetation to latest material developments
– Reviewed Grass bumpiness
– Fixed some objects tagged as Hat that shouldn’t have been.
– Roughed up inside the curbs at the fast chicane
– Added a dedicated material which makes there more resistance on the grass to stop cutting (just on the polys next to the chicane)
– Fixed Fence/Tent lodding issues at Final Corners
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