If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 have released a couple of hotfixes to their opt-in release candidate preview of the upcoming November quarterly update.
The first, Client ID 9770325, fixes a crashing issue on loading that was problematic…
– Fixed handling non-existing engine files in upgrades (now loads the original engine as before)
– Fixed handling SteeringInnerTable in upgradees
– Fixed delta not resetting correctly after a driver swap
– Fixed a rare crash when loading AI cars using the new sound system
…while the second, Client ID 9797209, Server ID 9797217, fixes quite a few more issues that will have caused instability:
– Sped up Race Event creation in MAS Tool regardless of size/age of pkginfo.dat
– Fix crash when trying to display the game in borderless on a third monitor with a different solution than the first.
– Fix using the resolution of the first screen when displaying on any other using borderless.
– Fixed a crash when changing monitor when in full screen.
– Fixed changing resolutions in windowed mode.
– Fixed reverting resolution picking the wrong resolution to revert to. Used to pick the first with the same width.
– IBL Road Shader: Added the ability to blend out alt normal map via RDT.b
– IBL Vegetation Shader: Added optional detail map with extended blend options.
– Fixed broken gear graph
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