Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 have released a couple of hotfixes to their opt-in release candidate preview of the upcoming November quarterly update.
The first, Client ID 9770325, fixes a crashing issue on loading that was problematic…
– Fixed handling non-existing engine files in upgrades (now loads the original engine as before)
– Fixed handling SteeringInnerTable in upgradees
– Fixed delta not resetting correctly after a driver swap
– Fixed a rare crash when loading AI cars using the new sound system
…while the second, Client ID 9797209, Server ID 9797217, fixes quite a few more issues that will have caused instability:
– Sped up Race Event creation in MAS Tool regardless of size/age of pkginfo.dat
– Fix crash when trying to display the game in borderless on a third monitor with a different solution than the first.
– Fix using the resolution of the first screen when displaying on any other using borderless.
– Fixed a crash when changing monitor when in full screen.
– Fixed changing resolutions in windowed mode.
– Fixed reverting resolution picking the wrong resolution to revert to. Used to pick the first with the same width.
– IBL Road Shader: Added the ability to blend out alt normal map via RDT.b
– IBL Vegetation Shader: Added optional detail map with extended blend options.
– Fixed broken gear graph
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