Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Studio 397 today published their October, 2021 roadmap detailing exactly what the studio has been working on behind the scenes. Check out the full roadmap for more information as I don’t tend to cover things unrelated to the public software.
The main thing featured in the roadmap is that driver labels are coming back. I think these were in the ISI engine all the way from Sportscar GT? Previously they would just be the name with an ugly white spike heading down to the car. Now? They look like this:
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