Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Located in Illinois, United States this 0.25-mile dirt oval is known for hosting Sprint Car and Late Model races.
First seen in sim racing with iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 today published their October, 2021 roadmap detailing exactly what the studio has been working on behind the scenes. Check out the full roadmap for more information as I don’t tend to cover things unrelated to the public software.
The main thing featured in the roadmap is that driver labels are coming back. I think these were in the ISI engine all the way from Sportscar GT? Previously they would just be the name with an ugly white spike heading down to the car. Now? They look like this:
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.