Featured

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Studio 397 posted their roadmap today. Here are the nuggets of new information:

– Monza (fully licensed and modern layout) officially announced (screens below).
– Sebring PBR update incoming (screens below), to release in June.
– More “bigger” PBR updates are in-progress.
– June development will focus on background tooling (to enable future updates).
– Shadow Cascading is to be improved, more similar to AC and ACC which have shadow detailing fade in rather than appear with a solid line (see animations below).
– UI improvements coming to help those with less common controllers. You’ll now be able to configure them more deeply from within the UI.
– DRS on / off information will be shown in the overlay soon. Being added to the release candidate soon.
– Work continues on the competition system. At this point there are just ‘special events’ posted and not regular races multiple times a day.
– Studio 397 now officially part of Motorsport Games. They have a lengthy interview with Stephen Hood (CEO of MSG) scheduled to post sometime in June.

Highlight of this month is obviously Monza. While it could be argued that they could have gone for something else, this does open the product up to more eSports opportunities. There is no doubt whatsoever that Ferrari would prefer to use an Italian track like Monza in any event…

Shadow Cascading on / off:

Monza previews:

Sebring PBR update previews:

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.