Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 published their monthly roadmap update today. Here are the new bits of information in condensed form:
– New track coming: “had an opportunity to travel to a particularly wonderful racing venue” and it’s “NOT Daytona”
– KartSim PBR Update coming soon
– USF2000 PBR Update coming soon
– Silverstone, Portland and Indianapolis will be updated tomorrow
– Lime Rock update coming soon
Everything else in the update has been previously posted. What track do you think they have in the works? Feel free to discuss in our new forum.
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