If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 published their monthly roadmap update today. Here are the new bits of information in condensed form:
– New track coming: “had an opportunity to travel to a particularly wonderful racing venue” and it’s “NOT Daytona”
– KartSim PBR Update coming soon
– USF2000 PBR Update coming soon
– Silverstone, Portland and Indianapolis will be updated tomorrow
– Lime Rock update coming soon
Everything else in the update has been previously posted. What track do you think they have in the works? Feel free to discuss in our new forum.
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