Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 posted their March, 2020 Dev Update yesterday. It confirms the UI for public release during April, a fix for ‘lost’ controllers and new overlays that can be used for content creation and/or streaming (see below).
Portland should release shortly after the next build. Here are some previews:
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