As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 posted their monthly dev update today and while it’s light on development news it does cover a number of things you may be interested in reading for yourself, especially if you watched any of the streamed races over the last few months and wondered how things worked behind the scenes.
Here are the snippets of development info mentioned:
– Another BOP update coming for the GTE cars.
– New/better default setups coming (assume that’s for the GTEs as well).
– New setups will be coming to GT3s when the Ferrari 488 GT3 is released (currently in beta).
– Another unannounced GT3 car will be released (currently in beta).
A site called ‘Global Sim Racing Hub’ scored an interview with Marcel Offermans and posted the first part of it here. At this point there is no new information, but it may be worth checking-in on it over the next week or so while they continue to post the rest of it.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →