Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Located in Illinois, United States this 0.25-mile dirt oval is known for hosting Sprint Car and Late Model races.
First seen in sim racing with iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 posted their monthly roadmap yesterday. As usual I have condensed it down to new information:
– A staging area will be created for users to test builds before they are released to the public build. This will be an opt-in build in Steam and starts February.
– A list of current priorities was released. You can see that below.
– ‘Laserbeam’ car issue will be fixed soon.
– PBR graphical update for Indy will be released in February (two screenshots below).
Current priorities:
Bring back the steering and pedal inputs overlay in the replay viewer.
Fixing and documenting our anti-aliasing options.
Bringing back and improving the driver labels showing above cars.
Fix broken mouse click assignment in UI controls.
Review and improve the performance of the way the showroom behaves.
Investigate and fix potential white screen crashes related to controller assignments.
Add code for informing users around disabled Steam overlay related to shopping cart appearance in Competition System.
Permanent fix for corrupted car bodies in multiplayer.
Review and rectify showroom upgrades not showing issue.
Review and improve day to night transition.
Look at UI behaviour and performance.
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.