If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
An rFactor 2 hotfix was released on Friday that tweaks track limit parameters. Check out the changelog below.
Changelog:
– Added ability for cars to have emissive properties on the green channel of the region map.
– Track Limits: Adjusted Strict mode more similar to default in race mode.
– Track Limits: Tweaked parameters based on feedback to reduce chances of over penalizing in areas where it should not (increasing the scoring based on time gained / loss, and reducing the influence of other parameters based on distance cut, speed differences and time on throttle off track).
– Track Limits: Increased the minimum speed required before any infraction is scored by 10%.
– Track Limits: Improved logging
– Track loading: Fixed real road data not loading properly from user specified files when road temperatures were set to generated
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.