Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
An rFactor 2 hotfix was released on Friday that tweaks track limit parameters. Check out the changelog below.
Changelog:
– Added ability for cars to have emissive properties on the green channel of the region map.
– Track Limits: Adjusted Strict mode more similar to default in race mode.
– Track Limits: Tweaked parameters based on feedback to reduce chances of over penalizing in areas where it should not (increasing the scoring based on time gained / loss, and reducing the influence of other parameters based on distance cut, speed differences and time on throttle off track).
– Track Limits: Increased the minimum speed required before any infraction is scored by 10%.
– Track Limits: Improved logging
– Track loading: Fixed real road data not loading properly from user specified files when road temperatures were set to generated
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