Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
An rFactor 2 hotfix was released on Friday that tweaks track limit parameters. Check out the changelog below.
Changelog:
– Added ability for cars to have emissive properties on the green channel of the region map.
– Track Limits: Adjusted Strict mode more similar to default in race mode.
– Track Limits: Tweaked parameters based on feedback to reduce chances of over penalizing in areas where it should not (increasing the scoring based on time gained / loss, and reducing the influence of other parameters based on distance cut, speed differences and time on throttle off track).
– Track Limits: Increased the minimum speed required before any infraction is scored by 10%.
– Track Limits: Improved logging
– Track loading: Fixed real road data not loading properly from user specified files when road temperatures were set to generated
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →