As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
An rFactor 2 hotfix was released on Friday that tweaks track limit parameters. Check out the changelog below.
Changelog:
– Added ability for cars to have emissive properties on the green channel of the region map.
– Track Limits: Adjusted Strict mode more similar to default in race mode.
– Track Limits: Tweaked parameters based on feedback to reduce chances of over penalizing in areas where it should not (increasing the scoring based on time gained / loss, and reducing the influence of other parameters based on distance cut, speed differences and time on throttle off track).
– Track Limits: Increased the minimum speed required before any infraction is scored by 10%.
– Track Limits: Improved logging
– Track loading: Fixed real road data not loading properly from user specified files when road temperatures were set to generated
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